Intriguingly, Mind Control Delete ’s roguelike approach differs from convention. These include awesome abilities allowing you to instantly charge into an enemy, or recall a thrown katana back to your hand, Jedi-style. Some nodes are mandatory in order to continue the story, but it’s highly recommended to venture out to acquire hacks and cores, adding some seriously cool active and passive abilities to your arsenal. To progress, you choose from multiple branching nodes via an old-school computer terminal, which throws you into groups of levels to beat. While Mind Control Delete retains the meta fourth-wall-breaking narrative approach the Superhot series favours, you have various ways of interacting with its setting. What Mind Control Delete abandons is the original’s linear level progression, adopting a roguelike multi-path structure instead. Famous for its central concept of time only progressing whenever you move, Superhot – and Mind Control Delete by extension – is as much a reactive puzzle game as it is a first-person shooter. Originally planned as free DLC for the first Superhot, Mind Control Delete ballooned out to be a standalone follow-up of the time-warping shooter. However, Mind Control Delete loses a significant part of Superhot ’s appeal in the process. Superhot: Mind Control Delete cleverly iterates on the original and its subsequent VR version. SUPERHOT: Mind Control Delete – Too Much of a Good Thing Xbox, PS4, PC
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